3D rendering color depth is limited to 16-bit, but the chip has good dithering quality. The i740 also supports texture map resolutions up to 1024x1024. Therefore, manufacturers were able to produce cards with as low as 2 MB of onboard memory (one such example being Intel's own Express 3D graphics card). All of its local onboard graphics memory was used purely as a display frame buffer.
It was designed to take full advantage of the AGP bus, and as such, it can only texture from system memory via the AGP bus. Wa_cq_url: "/content/It was released in January 1998 and was the result of Intel's collaboration with Lockheed Martin's Real3D graphics division. Wa_audience: "emtaudience:business/btssbusinesstechnologysolutionspecialist/developer", Wa_english_title: "Intel Developer Zone Home",
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